Today, a senior Nintendo official made clear that Super Mario Run's premium pricing is the preferred business model for Nintendo on mobile.
Super Mario Run is a traditional pay-once-and-it's-yours type of game.
Nintendo is yet to acknowledge the issue or offer a permanent fix in the form of updates for its latest creation "Super Mario Run 2.0" on the Android platform. However, that won't stop the company from employing Super Mario Run's divisive pay-once monetisation model in future mobile releases. The full game is available to purchase for $9.99 and it's a one time fee.
The App Store description revealed that the update to version 2.0 on iOS is that Nintendo has made more parts of the game free to play. Many got through the entire campaign very quickly, and unless you try and go for all of the special coins some felt the $10 price tag wasn't worth it.
Andromeda: Early Access Version Gets Mixed Reviews
I first came across this logic on a thread in r/masseffect that bemoaned what they saw as inevitable sub-par review scores. Andromeda's first hours are cringeworthy enough to disappoint anyone expecting more substance and thoughtful exposition.
Although Super Mario Run is another endless runner on mobile devices, its unique qualities include an upfront cost and no backend microtransactions. Nintendo President Tatsumi Kimishima admitted that the game has underperformed. In Mario's case, not many people apparently ended up playing the game; in Fire Emblem's case, Nintendo is devaluing its own characters by essentially tying them into a monetary gamble.
Despite this, the company isn't planning to focus freemium games completely, citing its success with Fire Emblem: Heroes being an outlier. Out of tens of millions of players, that's still a good number-especially considering that the game is a more limited offering than a console title and likely much cheaper to develop-but it didn't meet the company's expectations.
During its earnings in January, Super Mario brought more than 78 million downloads.